Saturday, October 25, 2008

abstract world and generators

situation / abstract players

1.) system:interfaces = sub: onto < 'action'

2.) sub: onto < 'meaning' without context


example:

'window' in context user interface: action is 'draw 4 lines in rectangular shape'

'window' in context 'system' : <- 'window'

'person' in context real world: some attributes

put 'person' in context 'system' => system defines 'window' as card (spec delivered)

possible 'person' action-assocs derived from person.parent_onto in context of 'system': NAK || ACK



process: feedback



action stream: pendulum, energy put
1.) declare sub: onto 'interpretation in system context' ... generate code
2.) put 'x | x !elem sys' into system context
3.) you: learn --> business value leaves, energy get
4.) repeat

business value 2: changed system (trained)

small steps.

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